Jun 23, 2005, 12:08 AM // 00:08
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#1
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Is an E/W the worst build?
I made an E/W, got him to level 11, and i have all of these warrior skills that i cant use because i have a max dmg fire staff. is there any weapon that would allow me to use my fire skills at a hightened atk and use my warrior skills too?
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Jun 23, 2005, 12:22 AM // 00:22
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#2
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Krytan Explorer
Join Date: May 2005
Location: Mongolia!... But sadly Florida
Guild: Rulers of Mythology <ROM>
Profession: R/Mo
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probably a sword because you will be able to quickly jump in and out of melee combat, not to mention teh fact of sword attacks quicker...
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Jun 23, 2005, 12:37 AM // 00:37
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#3
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Ascalonian Squire
Join Date: Jun 2005
Location: The Netherlands
Guild: Emphasis on You [YOU]
Profession: Mo/Me
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Well, ask yourself this ElRey. How would a secondary warrior class benefit you, if you look at the combat systems of both classes. An elementalist is powerful through 90% range spells, 10% or so are spells like Inferno or Whirlwind. The warrior needs you to be close to swing it's weapon. You could do that and use those 10% spells who use close range.
But.. an elem sadly isn't meant to be up close since it will die in a few seconds. Atleast those are my views upon the E/W. Someone might prove me wrong though, I would prefer a E/Me or E/Mo .
Grtz,
Ayarri
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Jun 23, 2005, 12:42 AM // 00:42
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#4
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Krytan Explorer
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Perhaps you sould look at Earth Spells before you talk about elementalist spells capabilities.
A geomancer can make a great tank but that is if you go the geomancer route.
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Jun 23, 2005, 01:21 AM // 01:21
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#5
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Wilds Pathfinder
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The only use I can see for warrior secondary to el is tactics for the shield, might help you aoe farm easier having tactics skills.
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Jun 23, 2005, 01:26 AM // 01:26
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#6
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Ascalonian Squire
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W/E is a great combination. E/W isn't nearly as good...all the good armor spells slow your movement a ton or have large recharges (Armor of mist).
I just don't think there is enough benefit for going E/W to justify it.
Is it possible? Sure.
Is it the worse? If not, it's up there.
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Jun 23, 2005, 06:20 AM // 06:20
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#7
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Krytan Explorer
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You can use Tactics skills to defend yourself, but other than that I agree with everyone else. No point to the E/W combination.
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Jun 23, 2005, 06:37 AM // 06:37
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#8
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Ascalonian Squire
Join Date: Jun 2005
Guild: Silver Dragons
Profession: R/N
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i would suggest you use earth magic with a nice melee weapon if u choose to be a close combat fighter with your ele.. that way you have a nice protection spell like armor of earth and ward against melee/elements.. and you can still do some nice damage with melee skills especially hammers with the knockdown/aftershock combo.. just hope no1 shatters ur armor with shatter enchantment and you should be fine =).. crystal wave is also a nice addition to this build btw since it ignores armor.. hmm i didnt realize that ur lvl 11 so i doubt u have any of the skills that i just listed..so if you choose to be a ranged caste, sprint is always nice to run away from enemies and heal yourself with healing signet if you need to.. you will eventually find better combinations later on.. theres no crappy profession combination since all of them have their weaknesses and strengths
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Jun 23, 2005, 07:40 AM // 07:40
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#9
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Lion's Arch Merchant
Join Date: Mar 2005
Location: New Zealand
Guild: The Obsidian Kings
Profession: Me/N
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Not the worst, no such thing, but you don't get many benefits if you're using a staff, then you would by using skills from other professions such as mesmer, necromancer, or monk.
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Jun 23, 2005, 09:28 AM // 09:28
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#10
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Frost Gate Guardian
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why the hell isnt this in build discussion forum
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Jun 23, 2005, 12:13 PM // 12:13
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#12
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Wwwaiiit! You can change your secondary profession? This is great news for me if its true. And yes, i have already passed ascension.
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Jun 23, 2005, 01:08 PM // 13:08
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#13
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Jungle Guide
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^^
Yeah you have to do a quest I forget which it is do a serch there are many formums on this.
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Jun 23, 2005, 09:53 PM // 21:53
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#14
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by EmperorTippy
As for the orgional poster: W/E is pretty good because when the monsters surround you in PvE you can get off that Inferno (or the like) for the finish.
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This is, of course, equally true for a E/W as a W/E, just that the E/W has a clear advantage in being able to spam off more of those PBAoE spells than the W/E can do to his limited energy pool and slow regen rate. Indeed, virtually every reason why a W/E is good is a reason why an E/W is better, except for the armor problem...
People point out that there are more ranged than point blank spells for the elementalist. This is true, but utterly irrelevant in a game where you can only take a limited number of skills into battle anyway. They also fail to mention that the casting time and recharge time of the PBAoE spells tends to be significantly better than the ranged spells. In short, elementalists are actually more effective offensively at melee range than at long range, they just suffer defensively.
So how do you cope with that? One way is to go with geomancer spells. The other is to go with a warrior secondary for Tactics and a shield. Or even better, do both.
But in any case, having 90% of elementalist skills geared for ranged use is no big impediment when it's the better 10% that aren't. For example, you can get a HECK of a lot better milage out of Lava Font than Firestorm, as long as you're prepared for taking the fight to the front lines. A warrior secondary can help you do that. It makes you a better elementalist than 90% of them out there, still running around with crappy spells like Firestorm.
Last edited by Dreamsmith; Jun 23, 2005 at 09:57 PM // 21:57..
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Jun 24, 2005, 10:43 PM // 22:43
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: Sunny California
Guild: Ancient Avatars
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^^ That's what I was going to say.
A PBAoE elementalist would definitely benefit from some defensive skills from the warrior side.
As for the fire staff question, check out conjure flame. It will add some damage to your fire staff attack for 60 seconds.
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Jun 24, 2005, 11:45 PM // 23:45
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#16
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Can anyone list 8 skills that could be of use to me? I like to use immolate to make the person on fire and then run with this stance skill that lets me move 25% faster. I also like Fireball and Phoenix. I will heed the advice to sub fire storm for lava font. Also, should i take flare into battle? and aura of restoration? and what other skills should i use, and where can i get them
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Jun 25, 2005, 01:21 AM // 01:21
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#17
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Pre-Searing Cadet
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I suppose an E/W could be an effective build if your elementalist spells were placed into a de-buffing element, like Water. You could initially cast the de-buff spells, and then run into battle. If I'm wrong, please tell me.
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Jun 25, 2005, 01:43 AM // 01:43
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#18
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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nah ew is creative :b just use armor of earth ^^
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Jun 25, 2005, 09:20 AM // 09:20
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#19
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Krytan Explorer
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This combination's fine. You'll be weak to enchantment breakers, but you could have tactics backing you up. Could be a very high damage build, and relatively safer than most close in elementalists.
I wouldn't give up on that or switch. Just play the build to it's advantages... this combo certainly has them.
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Jun 25, 2005, 09:59 AM // 09:59
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#20
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Jungle Guide
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there is no such thing as better or worse characters and character combinations.
It only has to fit your Weapons, Focus items and Skills.
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